Dynamic Animation Systems solves our clients’ toughest visualization, simulation software, and systems engineering problems. DAS is the prime contractor for two of the largest SoS simulation efforts currently running. DAS provides systems engineering and software development support to RDECOM, Navy, Air Force, USFS, and other customers.
RDECOM MATREX Program
The US Army's Research, Development and Engineering Command (RDECOM) Modeling Architecture for Technology, Research and Experimentation (MATREX) is the Army’s foremost distributed modeling and simulation (M&S) environment. It is designed to reduce program cost, schedule and technical risk across the acquisition milestone spectrum. The MATREX Program provides a unifying M&S architecture, supporting tools, and an infrastructure that ease the integration and use of multi-resolution Live, Virtual, and Constructive (L-V-C) applications.
Naval Surface Warfare Center –Carderock
DAS provides engineering services, computer programming, and program management in support of the Naval Surface Warfare Center (NSWC) in the NSWC Prototype Development Facility in Carderock, MD. Support includes integration and development of the Submarine Multi-Mission Team Trainer (SMMTT) Phase 3, the Common Operator Analysis and Employment Trainer (COAET), the Acoustic Analysis Trainer (AAT) and Sonar Tactical Decision Aid (STDA). Additional integration and development support was provided for the Submarine Tactical Decision Aid line of products and other tactical decision aids including the Common Undersea Picture and Undersea Warfare Tactical Decision Aid.
COBWEBS -CYBER OPERATIONS BATTLEFIELD WEB SERVICE
Remote mission command of multiple cyber offensive and defensive platforms.
Agile development process with continuous feedback from test results.
Working with PM ITE in PDSS to create a virtualized CCTT Manned Module
SSEA is an Army Science and Technology Objective (STO) at Natick Soldier Research, Development, and Engineering Center (NSRDEC) with the purpose of creating a principle-based Soldier architecture and framework to enable system level tradeoff analysis and create the foundation for design parameters for next generation soldier systems and subsystems based on human performance capabilities, the full complement of equipment, and mission tasks.
DSR -Distributed Soldier Representation
Supply entity level simulation of soldier with high fidelity performance characteristics
STE - Synthetic Training Environment
Conducting R&D in Support of STE vision, mission, and architecture.