Case Study: Grizzly Engineering and Training System
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The Grizzly meets
a long-standing requirement for a vehicle that can defeat complex obstacles yet
maintain the pace of maneuver forces on the battlefield. The requirement for a
mobile, survivable, counter-obstacle/counter-mine vehicle has existed since the
advent of armored warfare. Minefields,
barbwire entanglements, tank ditches, and other fortifications are often used in
combination to divert, deny, and paralyze the forward momentum of mechanized
forces during offensive operations. Grizzly
will meet this operational shortfall, most recently highlighted again during
Operation Desert Storm. The Grizzly is a
highly automated drive-by-wire vehicle with numerous on-board computers and
specialty software developed by United Defense and its subcontractors.
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UDLP was
awarded a modification under the Grizzly contract for the Grizzly Engineering
and Training System (GETS). The
GETS is a stand-alone mobile, crew trainer developed to augment operator
training on the Grizzly prototype vehicles. The GETS is comprised of the following subsystems: a crew station, a
motion base, a power supply, a computational system and an instructor’s
station. GETS simulates the
necessary functions of the Grizzly vehicle with emphasis on the combat mobility
functions. The GETS is capable of
simultaneously training a commander and driver in selected functions.
The system will provide a system response to stimulation similar to the
Grizzly
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system. The system as its
development continued, simulated the reduction of obstacles, which are
common to the mission profile, and the crew is capable of reducing the
obstacles and moving forward in the simulation environment. The GETS provides the
following functions: driving, manual plowing,
automatic plowing, Power Driven Arm (PDA) operation, vision, Soldier Machine
Interface (SMI) and internal communications.
Dynamic
Animation Systems, under contract to United Defense, provided dynamic terrain
capability for the GETS. DAS has
developed a first of its kind algorithm to dynamically alter the terrain mesh in
real time. The algorithm first
tessellates the terrain, then calculates the changes in the terrain due to the
Grizzly plowing or digging. The
vertices are moved to their new position and the terrain mesh is simplified.
Finally, new textures are applied to provide the correct visual
representation.
All this is done on the fly in real-time. This
capability is an essential part of this soldier training system, and it is the
first time dynamic terrain will be available to the engineering community within
a real-time, human-in-the-loop simulator.
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DAS
engineers provided on-site integration during the simulator production and
technical assistance at the 1999 AUSA trade show while it was on display.
Our dynamic terrain capability was integrated into the GETS in the fall, 1999.
Enhancements were added in the Spring, 2000. The GETS currently resides at TACOM
in Warren, MI.
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