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Case Study: JVB

The Joint Precision Strike Demonstration (JPSD) Project Office, working in conjunction with numerous teammates and partners, initiated the Joint Virtual Battlespace (JVB) program to provide the Army with Simulation-Based Acquisition (SBA) capabilities to support acquisition decisions for Objective Force and Future Combat System (FCS). The goal of the program is to provide the Army with a set of Simulation & Modeling for Acquisition, Requirements and Training (SMART) tools that will support full spectrum analysis of system designs and operational concepts while reducing risk and reducing acquisition timelines.

JVB is designed to augment current Modeling & Simulation (M&S) and assessment efforts and provide a cohesive architecture to support applications of SMART. JVB is an architecture, not a model, designed to integrate existing models into a
robust representation of Battlespace with the highest fidelity digital terrain, dynamic environmental effects, and physics-based modeling. The JVB architecture or framework allows integrated models to pass data between themselves and share a common Battlespace. It provides a flexible, robust toolbox for evaluation of concepts, technologies, and proposals. Inserting concepts into the JVB M&S framework provides data on the operational impact of system trades, concept strengths, tactics techniques & procedures (TTPs), and Concepts of Operation (CONOPS) from entity to Joint Task Force levels. It supports full spectrum analysis by enabling assessments of FCS concepts from component through Force-on-Force interactions with the Legacy Force and the Objective Force in Army and Joint Environments. JVB will conduct end-to-end experiments at entity-level resolution. The unique JVB architecture allows scenario event impacts to one model to be observed in other models at different entity levels. Just as in a real battle, the impact of events in one location can influence the activity in another location.

As of 1 May 2003, Dynamic Animation Systems became the prime contractor for the JVB program.

JVBView

The JVBView application from Dynamic Animation Systems provides a 3-D visualization of an ongoing scenario in the JVB federation.  Set against a terrain database rich in features, JVBView renders elements received either via DIS PDUs or from designated objects and interactions via the HLA RTI, using DDM techniques if desired.  These elements include:

  • Entities: fully textured 3 levels of detail, with an optional label indicating the bumper number and damage state
  •  Communications: lines of communication between entities, color-coded according to type, sender and receiver
  • Perceived state: spheres with embedded models that denote the acquisition level and identified type; displays both friendly and hostile perceived states
  • Sensor areas of interest: 3-D volume representing the sensor’s extents as well as cones for UAV sensors
  •  Detections: either a highlighted ring around the detected entity, or a sphere at the detected location

  •  Routes: a series of connected waypoints, either resting on the terrain or tracing a path in the air
  • Detonations: animated explosions occurring at the point of impact
  • Smoke: clouds of smoke over destroyed entities
Additionally, JVBView has a special “rogue” mode where the user can create their own FCS unit cell comprised of C2 vehicles, direct fire vehicles and ground sensor vehicles; the user can directly control each vehicle of this rogue unit cell, with its entity state updated to the RTI.

JVBView Screenshots

Top-down view of blue and red forces.  The lines denote communications between vehicles within the blue forces. Red forces have been detected (denoted by red spheres) and are attacked by blue forces. The user queries one of the SALUTE reports, represented by a red sphere.  The question mark means that the type of vehicle was not recognized.  The trail of blue spheres with vehicles inside denote the reported positions of the blue recon team over time.
Click on the thumbnails for larger images.